Шейдер ударной волны для взрывов (#633)
* Adds shock wave shader (#2631) Co-authored-by: DOOM <N/A> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> * add explosive shockwave * add shockwave to fireball * wd edit * cleanup * remove exgreande beeping sound --------- Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
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@@ -1,14 +1,14 @@
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using System.Numerics;
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using Content.Server.Explosion.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Explosion.Components;
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using Content.Shared.Flash.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Throwing;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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using Content.Server.Weapons.Ranged.Systems;
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using System.Numerics;
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using Content.Shared.Explosion.Components;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -114,6 +114,7 @@ public sealed class ClusterGrenadeSystem : EntitySystem
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RaiseLocalEvent(uid, ref ev);
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}
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}
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// delete the empty shell of the clusterbomb
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Del(uid);
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}
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