Шейдер ударной волны для взрывов (#633)

* Adds shock wave shader (#2631)

Co-authored-by: DOOM <N/A>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>

* add explosive shockwave

* add shockwave to fireball

* wd edit

* cleanup

* remove exgreande beeping sound

---------

Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
This commit is contained in:
ThereDrD
2024-08-17 23:59:11 +03:00
committed by GitHub
parent ad5ebecbd6
commit 3a6b3ee1f4
36 changed files with 468 additions and 23 deletions

View File

@@ -1,14 +1,14 @@
using System.Numerics;
using Content.Server.Explosion.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Explosion.Components;
using Content.Shared.Flash.Components;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using Robust.Shared.Containers;
using Robust.Shared.Random;
using Content.Server.Weapons.Ranged.Systems;
using System.Numerics;
using Content.Shared.Explosion.Components;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Random;
namespace Content.Server.Explosion.EntitySystems;
@@ -114,6 +114,7 @@ public sealed class ClusterGrenadeSystem : EntitySystem
RaiseLocalEvent(uid, ref ev);
}
}
// delete the empty shell of the clusterbomb
Del(uid);
}