Remove Ammo component references (#19537)
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@@ -283,7 +283,7 @@ public sealed partial class GunSystem : SharedGunSystem
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// Do a throw
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if (!HasComp<ProjectileComponent>(uid))
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{
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RemComp<AmmoComponent>(uid);
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RemoveShootable(uid);
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// TODO: Someone can probably yeet this a billion miles so need to pre-validate input somewhere up the call stack.
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ThrowingSystem.TryThrow(uid, mapDirection, gun.ProjectileSpeed, user);
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return;
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