Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -6,6 +6,7 @@ using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -186,7 +187,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*5, true);
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// Check that the total damage matches
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(50)));
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// Both thresholds should have triggered
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Exactly(2).Items);
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@@ -234,7 +235,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
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// Check that the entity has 0 damage
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
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// Set both thresholds to only trigger once
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foreach (var destructibleThreshold in sDestructibleComponent.Thresholds)
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@@ -247,7 +248,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*5, true);
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// Check that the total damage matches
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(50)));
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// No thresholds should have triggered as they were already triggered before, and they are set to only trigger once
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
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@@ -260,7 +261,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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}
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// Check that the total damage matches
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(50)));
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// They shouldn't have been triggered by changing TriggersOnce
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
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