Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -2,6 +2,7 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -35,7 +36,7 @@ namespace Content.Server.Atmos.Reactions
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mixture.AdjustMoles(GasId, -MolesPerUnit);
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var tileRef = tile.GridIndices.GetTileRef(tile.GridIndex);
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tileRef.SpillAt(new Solution(Reagent, ReagentUnit.New(MolesPerUnit)), PuddlePrototype, sound: false);
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tileRef.SpillAt(new Solution(Reagent, FixedPoint2.New(MolesPerUnit)), PuddlePrototype, sound: false);
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return ReactionResult.Reacting;
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}
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