Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -2,6 +2,7 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Physics;
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using Content.Shared.Vapor;
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using JetBrains.Annotations;
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@@ -104,7 +105,7 @@ namespace Content.Server.Chemistry.EntitySystems
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var tile = mapGrid.GetTileRef(entity.Transform.Coordinates.ToVector2i(EntityManager, _mapManager));
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foreach (var reagentQuantity in contents.Contents.ToArray())
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{
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if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
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if (reagentQuantity.Quantity == FixedPoint2.Zero) continue;
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var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
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_solutionContainerSystem.TryRemoveReagent(vapor.Owner.Uid, contents, reagentQuantity.ReagentId,
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reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
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