Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -13,10 +14,10 @@ namespace Content.Server.Chemistry.TileReactions
[DataDefinition]
public class CleanTileReaction : ITileReaction
{
ReagentUnit ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = ReagentUnit.Zero;
var amount = FixedPoint2.Zero;
foreach (var entity in entities)
{
if (entity.TryGetComponent(out CleanableComponent? cleanable))

View File

@@ -5,6 +5,7 @@ using Content.Shared.Atmos;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -19,17 +20,17 @@ namespace Content.Server.Chemistry.TileReactions
{
[DataField("coolingTemperature")] private float _coolingTemperature = 2f;
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty)
return ReagentUnit.Zero;
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
return FixedPoint2.Zero;
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var environment = atmosphereSystem.GetTileMixture(tile.GridIndex, tile.GridIndices, true);
if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridIndex, tile.GridIndices))
return ReagentUnit.Zero;
return FixedPoint2.Zero;
environment.Temperature =
MathF.Max(MathF.Min(environment.Temperature - (_coolingTemperature * 1000f),
@@ -38,7 +39,7 @@ namespace Content.Server.Chemistry.TileReactions
atmosphereSystem.React(tile.GridIndex, tile.GridIndices);
atmosphereSystem.HotspotExtinguish(tile.GridIndex, tile.GridIndices);
return ReagentUnit.Zero;
return FixedPoint2.Zero;
}
}
}

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@@ -4,6 +4,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -18,16 +19,16 @@ namespace Content.Server.Chemistry.TileReactions
{
[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty)
return ReagentUnit.Zero;
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
return FixedPoint2.Zero;
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var environment = atmosphereSystem.GetTileMixture(tile.GridIndex, tile.GridIndices, true);
if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridIndex, tile.GridIndices))
return ReagentUnit.Zero;
return FixedPoint2.Zero;
environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
atmosphereSystem.React(tile.GridIndex, tile.GridIndices);

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@@ -2,6 +2,7 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -12,11 +13,11 @@ namespace Content.Server.Chemistry.TileReactions
[DataDefinition]
public class SpillIfPuddlePresentTileReaction : ITileReaction
{
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
if (reactVolume < 5 || !tile.TryGetPuddle(null, out _)) return ReagentUnit.Zero;
if (reactVolume < 5 || !tile.TryGetPuddle(null, out _)) return FixedPoint2.Zero;
return tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false) != null ? reactVolume : ReagentUnit.Zero;
return tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false) != null ? reactVolume : FixedPoint2.Zero;
}
}
}

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@@ -2,6 +2,7 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Slippery;
using JetBrains.Annotations;
using Robust.Shared.Map;
@@ -18,9 +19,9 @@ namespace Content.Server.Chemistry.TileReactions
[DataField("paralyzeTime")] private float _paralyzeTime = 1;
[DataField("overflow")] private bool _overflow;
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
if (reactVolume < 5) return ReagentUnit.Zero;
if (reactVolume < 5) return FixedPoint2.Zero;
// TODO Make this not puddle smear.
var puddle = tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", _overflow, false);
@@ -35,7 +36,7 @@ namespace Content.Server.Chemistry.TileReactions
return reactVolume;
}
return ReagentUnit.Zero;
return FixedPoint2.Zero;
}
}
}