Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
This commit is contained in:
@@ -5,6 +5,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Analyzers;
|
||||
|
||||
namespace Content.Server.Nutrition.Components
|
||||
@@ -28,7 +29,7 @@ namespace Content.Server.Nutrition.Components
|
||||
internal bool DefaultToOpened;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ReagentUnit TransferAmount { get; [UsedImplicitly] private set; } = ReagentUnit.New(5);
|
||||
public FixedPoint2 TransferAmount { get; [UsedImplicitly] private set; } = FixedPoint2.New(5);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Opened;
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Popups;
|
||||
@@ -42,7 +43,7 @@ namespace Content.Server.Nutrition.Components
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("transferAmount")]
|
||||
private ReagentUnit? TransferAmount { get; set; } = ReagentUnit.New(5);
|
||||
private FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
|
||||
|
||||
[DataField("utensilsNeeded")]
|
||||
private UtensilType _utensilsNeeded = UtensilType.None;
|
||||
@@ -65,7 +66,7 @@ namespace Content.Server.Nutrition.Components
|
||||
|
||||
return solution.CurrentVolume == 0
|
||||
? 0
|
||||
: Math.Max(1, (int) Math.Ceiling((solution.CurrentVolume / (ReagentUnit)TransferAmount).Float()));
|
||||
: Math.Max(1, (int) Math.Ceiling((solution.CurrentVolume / (FixedPoint2)TransferAmount).Float()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,7 +163,7 @@ namespace Content.Server.Nutrition.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
var transferAmount = TransferAmount != null ? ReagentUnit.Min((ReagentUnit)TransferAmount, solution.CurrentVolume) : solution.CurrentVolume;
|
||||
var transferAmount = TransferAmount != null ? FixedPoint2.Min((FixedPoint2)TransferAmount, solution.CurrentVolume) : solution.CurrentVolume;
|
||||
var split = solutionContainerSys.SplitSolution(Owner.Uid, solution, transferAmount);
|
||||
var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -75,7 +76,7 @@ namespace Content.Server.Nutrition.Components
|
||||
// Basically, we want to:
|
||||
// 1. Split off a representative chunk
|
||||
var lostSolution = scs.SplitSolution(Owner.Uid, solution,
|
||||
solution.CurrentVolume / ReagentUnit.New(Count));
|
||||
solution.CurrentVolume / FixedPoint2.New(Count));
|
||||
// 2. Delete the Nutriment (it's already in the target) so we just have additives
|
||||
// It might be an idea to remove the removal of Nutriment & clear the food
|
||||
lostSolution.RemoveReagent("Nutriment", lostSolution.GetReagentQuantity("Nutriment"));
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Smoking;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -19,7 +20,7 @@ namespace Content.Server.Nutrition.Components
|
||||
/// Solution inhale amount per second.
|
||||
/// </summary>
|
||||
[DataField("inhaleAmount")]
|
||||
public ReagentUnit InhaleAmount { get; } = ReagentUnit.New(0.05f);
|
||||
public FixedPoint2 InhaleAmount { get; } = FixedPoint2.New(0.05f);
|
||||
|
||||
[DataField("state")]
|
||||
public SmokableState State { get; set; } = SmokableState.Unlit;
|
||||
|
||||
Reference in New Issue
Block a user