Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -7,6 +7,7 @@ using Content.Server.Nutrition.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Nutrition.Components;
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@@ -217,7 +218,7 @@ namespace Content.Server.Nutrition.EntitySystems
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if (user != target && !user.InRangeUnobstructed(target, popup: true))
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return false;
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var transferAmount = ReagentUnit.Min(component.TransferAmount, interactions.DrainAvailable);
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var transferAmount = FixedPoint2.Min(component.TransferAmount, interactions.DrainAvailable);
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var drain = _solutionContainerSystem.Drain(owner.Uid, interactions, transferAmount);
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var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(drain));
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@@ -5,6 +5,7 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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@@ -83,12 +84,12 @@ namespace Content.Server.Nutrition.EntitySystems
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var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);
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if (solution.TotalVolume == ReagentUnit.Zero)
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if (solution.TotalVolume == FixedPoint2.Zero)
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{
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RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent());
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}
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if (inhaledSolution.TotalVolume == ReagentUnit.Zero)
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if (inhaledSolution.TotalVolume == FixedPoint2.Zero)
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continue;
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// This is awful. I hate this so much.
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