Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -27,7 +28,7 @@ namespace Content.Shared.Chemistry.Reagent
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[DataField("ingestion")]
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public bool Ingestion { get; } = false;
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public void React(ReactionMethod method, IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Components.Solution? source)
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public void React(ReactionMethod method, IEntity entity, ReagentPrototype reagent, FixedPoint2 volume, Components.Solution? source)
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{
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switch (method)
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{
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@@ -50,6 +51,6 @@ namespace Content.Shared.Chemistry.Reagent
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React(entity, reagent, volume, source);
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}
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protected abstract void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Components.Solution? source);
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protected abstract void React(IEntity entity, ReagentPrototype reagent, FixedPoint2 volume, Components.Solution? source);
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}
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}
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using Content.Shared.Botany;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -77,9 +78,9 @@ namespace Content.Shared.Chemistry.Reagent
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return SubstanceColor;
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}
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public ReagentUnit ReactionTile(TileRef tile, ReagentUnit reactVolume)
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public FixedPoint2 ReactionTile(TileRef tile, FixedPoint2 reactVolume)
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{
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var removed = ReagentUnit.Zero;
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var removed = FixedPoint2.Zero;
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if (tile.Tile.IsEmpty)
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return removed;
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@@ -1,249 +0,0 @@
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using System;
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using System.Globalization;
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using System.Linq;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Reagent
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{
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/// <summary>
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/// Represents a quantity of reagent, to a precision of 0.01.
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/// To enforce this level of precision, floats are shifted by 2 decimal points, rounded, and converted to an int.
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/// </summary>
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[Serializable]
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public struct ReagentUnit : ISelfSerialize, IComparable<ReagentUnit>, IEquatable<ReagentUnit>
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{
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private int _value;
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private static readonly int Shift = 2;
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public static ReagentUnit MaxValue { get; } = new(int.MaxValue);
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public static ReagentUnit Epsilon { get; } = new(1);
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public static ReagentUnit Zero { get; } = new(0);
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private readonly double ShiftDown()
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{
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return _value / Math.Pow(10, Shift);
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}
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private ReagentUnit(int value)
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{
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_value = value;
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}
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public static ReagentUnit New(int value)
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{
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return new(value * (int) Math.Pow(10, Shift));
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}
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public static ReagentUnit New(float value)
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{
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return new(FromFloat(value));
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}
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private static int FromFloat(float value)
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{
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return (int) MathF.Round(value * MathF.Pow(10, Shift), MidpointRounding.AwayFromZero);
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}
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public static ReagentUnit New(double value)
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{
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return new((int) Math.Round(value * Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
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}
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public static ReagentUnit New(string value)
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{
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return New(FloatFromString(value));
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}
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private static float FloatFromString(string value)
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{
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return float.Parse(value, CultureInfo.InvariantCulture);
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}
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public static ReagentUnit operator +(ReagentUnit a) => a;
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public static ReagentUnit operator -(ReagentUnit a) => new(-a._value);
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public static ReagentUnit operator +(ReagentUnit a, ReagentUnit b)
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=> new(a._value + b._value);
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public static ReagentUnit operator -(ReagentUnit a, ReagentUnit b)
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=> a + -b;
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public static ReagentUnit operator *(ReagentUnit a, ReagentUnit b)
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{
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var aD = a.ShiftDown();
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var bD = b.ShiftDown();
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return New(aD * bD);
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}
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public static ReagentUnit operator *(ReagentUnit a, float b)
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{
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var aD = (float) a.ShiftDown();
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return New(aD * b);
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}
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public static ReagentUnit operator *(ReagentUnit a, double b)
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{
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var aD = a.ShiftDown();
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return New(aD * b);
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}
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public static ReagentUnit operator *(ReagentUnit a, int b)
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{
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return new(a._value * b);
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}
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public static ReagentUnit operator /(ReagentUnit a, ReagentUnit b)
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{
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if (b._value == 0)
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{
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throw new DivideByZeroException();
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}
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var aD = a.ShiftDown();
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var bD = b.ShiftDown();
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return New(aD / bD);
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}
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public static bool operator <=(ReagentUnit a, int b)
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{
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return a <= New(b);
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}
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public static bool operator >=(ReagentUnit a, int b)
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{
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return a >= New(b);
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}
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public static bool operator <(ReagentUnit a, int b)
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{
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return a < New(b);
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}
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public static bool operator >(ReagentUnit a, int b)
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{
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return a > New(b);
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}
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public static bool operator ==(ReagentUnit a, int b)
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{
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return a == New(b);
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}
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public static bool operator !=(ReagentUnit a, int b)
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{
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return a != New(b);
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}
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public static bool operator ==(ReagentUnit a, ReagentUnit b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(ReagentUnit a, ReagentUnit b)
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{
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return !a.Equals(b);
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}
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public static bool operator <=(ReagentUnit a, ReagentUnit b)
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{
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return a._value <= b._value;
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}
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public static bool operator >=(ReagentUnit a, ReagentUnit b)
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{
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return a._value >= b._value;
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}
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public static bool operator <(ReagentUnit a, ReagentUnit b)
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{
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return a._value < b._value;
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}
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public static bool operator >(ReagentUnit a, ReagentUnit b)
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{
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return a._value > b._value;
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}
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public readonly float Float()
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{
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return (float) ShiftDown();
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}
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public readonly double Double()
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{
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return ShiftDown();
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}
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public readonly int Int()
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{
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return (int) ShiftDown();
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}
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public static ReagentUnit Min(params ReagentUnit[] reagentUnits)
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{
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return reagentUnits.Min();
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}
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public static ReagentUnit Min(ReagentUnit a, ReagentUnit b)
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{
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return a < b ? a : b;
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}
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public static ReagentUnit Max(ReagentUnit a, ReagentUnit b)
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{
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return a > b ? a : b;
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}
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public static ReagentUnit Clamp(ReagentUnit reagent, ReagentUnit min, ReagentUnit max)
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{
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if (min > max)
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{
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throw new ArgumentException($"{nameof(min)} {min} cannot be larger than {nameof(max)} {max}");
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}
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return reagent < min ? min : reagent > max ? max : reagent;
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}
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public override readonly bool Equals(object? obj)
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{
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return obj is ReagentUnit unit &&
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_value == unit._value;
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}
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public override readonly int GetHashCode()
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{
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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return HashCode.Combine(_value);
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}
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public void Deserialize(string value)
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{
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_value = FromFloat(FloatFromString(value));
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}
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public override readonly string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}";
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public readonly string Serialize()
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{
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return ToString();
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}
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public readonly bool Equals(ReagentUnit other)
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{
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return _value == other._value;
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}
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public readonly int CompareTo(ReagentUnit other)
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{
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if(other._value > _value)
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{
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return -1;
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}
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if(other._value < _value)
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{
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return 1;
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}
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return 0;
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}
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}
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}
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