Separate game rule enabling and game rule starting (#6168)

This commit is contained in:
mirrorcult
2022-02-15 20:06:28 -07:00
committed by GitHub
parent e427381be6
commit 3abc7a443e
13 changed files with 125 additions and 52 deletions

View File

@@ -35,14 +35,14 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem
SubscribeLocalEvent<DamageChangedEvent>(OnHealthChanged);
}
public override void Added()
public override void Started()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-death-match-added-announcement"));
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
}
public override void Removed()
public override void Ended()
{
_deadCheckTimer = null;
_restartTimer = null;

View File

@@ -27,8 +27,9 @@ public abstract class GameRuleSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<GameRuleAddedEvent>(OnGameRuleAdded);
SubscribeLocalEvent<GameRuleRemovedEvent>(OnGameRuleRemoved);
SubscribeLocalEvent<GameRuleStartedEvent>(OnGameRuleStarted);
SubscribeLocalEvent<GameRuleEndedEvent>(OnGameRuleEnded);
}
private void OnGameRuleAdded(GameRuleAddedEvent ev)
@@ -37,25 +38,32 @@ public abstract class GameRuleSystem : EntitySystem
return;
Enabled = true;
Added();
}
private void OnGameRuleRemoved(GameRuleRemovedEvent ev)
private void OnGameRuleStarted(GameRuleStartedEvent ev)
{
if (ev.Rule.ID != Prototype)
return;
Started();
}
private void OnGameRuleEnded(GameRuleEndedEvent ev)
{
if (ev.Rule.ID != Prototype)
return;
Enabled = false;
Removed();
Ended();
}
/// <summary>
/// Called when the game rule has been added and this system has been enabled.
/// Called when the game rule has been started..
/// </summary>
public abstract void Added();
public abstract void Started();
/// <summary>
/// Called when the game rule has been removed and this system has been disabled.
/// Called when the game rule has ended..
/// </summary>
public abstract void Removed();
public abstract void Ended();
}

View File

@@ -28,12 +28,12 @@ public class InactivityTimeRestartRuleSystem : GameRuleSystem
SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
}
public override void Added()
public override void Started()
{
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
public override void Removed()
public override void Ended()
{
_playerManager.PlayerStatusChanged -= PlayerStatusChanged;

View File

@@ -26,13 +26,13 @@ public sealed class MaxTimeRestartRuleSystem : GameRuleSystem
SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
}
public override void Added()
public override void Started()
{
if(GameTicker.RunLevel == GameRunLevel.InRound)
RestartTimer();
}
public override void Removed()
public override void Ended()
{
RoundMaxTime = TimeSpan.FromMinutes(5);
RoundEndDelay = TimeSpan.FromMinutes(10);

View File

@@ -9,12 +9,12 @@ public class SandboxRuleSystem : GameRuleSystem
public override string Prototype => "Sandbox";
public override void Added()
public override void Started()
{
_sandbox.IsSandboxEnabled = true;
}
public override void Removed()
public override void Ended()
{
_sandbox.IsSandboxEnabled = false;
}

View File

@@ -202,7 +202,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
}
}
public override void Added()
public override void Started()
{
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
@@ -223,7 +223,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
}
public override void Removed()
public override void Ended()
{
_doorSystem.AccessType = SharedDoorSystem.AccessTypes.Id;
EndTime = null;

View File

@@ -202,14 +202,14 @@ public class TraitorDeathMatchRuleSystem : GameRuleSystem
ev.AddLine(string.Join('\n', lines));
}
public override void Added()
public override void Started()
{
_restarter.RoundMaxTime = TimeSpan.FromMinutes(30);
_restarter.RestartTimer();
_safeToEndRound = true;
}
public override void Removed()
public override void Ended()
{
}

View File

@@ -53,13 +53,13 @@ public class TraitorRuleSystem : GameRuleSystem
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndText);
}
public override void Added()
public override void Started()
{
// This seems silly, but I'll leave it.
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-traitor-added-announcement"));
}
public override void Removed()
public override void Ended()
{
_traitors.Clear();
}