Separate game rule enabling and game rule starting (#6168)
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@@ -35,14 +35,14 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem
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SubscribeLocalEvent<DamageChangedEvent>(OnHealthChanged);
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}
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public override void Added()
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public override void Started()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-death-match-added-announcement"));
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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public override void Removed()
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public override void Ended()
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{
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_deadCheckTimer = null;
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_restartTimer = null;
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