Separate game rule enabling and game rule starting (#6168)
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@@ -202,7 +202,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
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}
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}
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public override void Added()
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public override void Started()
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{
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_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
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@@ -223,7 +223,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
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Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
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}
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public override void Removed()
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public override void Ended()
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{
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_doorSystem.AccessType = SharedDoorSystem.AccessTypes.Id;
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EndTime = null;
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