Fix chat sanitization and entity name escaping (#12015)
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@@ -6,6 +6,7 @@ using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using Robust.Shared.Utility;
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namespace Content.Server.Ghost.Components
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{
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@@ -37,12 +38,14 @@ namespace Content.Server.Ghost.Components
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name = Identity.Name(speaker, _entMan);
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}
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message = FormattedMessage.EscapeText(message);
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name = FormattedMessage.EscapeText(name);
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var msg = new MsgChatMessage
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{
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name))
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WrappedMessage = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", message))
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};
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_netManager.ServerSendMessage(msg, playerChannel);
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