Corrects for singularity distortion. (#13925)
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@@ -60,7 +60,7 @@ public sealed class CombatModeIndicatorsOverlay : Overlay
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protected override void Draw(in OverlayDrawArgs args)
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{
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var mouseScreenPosition = _inputManager.MouseScreenPosition;
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var mousePosMap = _eye.ScreenToMap(mouseScreenPosition);
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var mousePosMap = _eye.PixelToMap(mouseScreenPosition);
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if (mousePosMap.MapId != args.MapId)
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return;
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