Corrects for singularity distortion. (#13925)

This commit is contained in:
TemporalOroboros
2023-08-12 16:43:07 -07:00
committed by GitHub
parent f3c319df4b
commit 3b02d461a2
17 changed files with 96 additions and 26 deletions

View File

@@ -242,7 +242,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
if (TryComp<SpriteComponent>(_draggedEntity, out var draggedSprite))
{
// pop up drag shadow under mouse
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition);
_dragShadow = EntityManager.SpawnEntity("dragshadow", mousePos);
var dragSprite = Comp<SpriteComponent>(_dragShadow.Value);
dragSprite.CopyFrom(draggedSprite);
@@ -405,7 +405,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
// find possible targets on screen even if not reachable
// TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition);
var expansion = new Vector2(1.5f, 1.5f);
var bounds = new Box2(mousePos.Position - expansion, mousePos.Position + expansion);
@@ -533,7 +533,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
// Update position every frame to make it smooth.
if (Exists(_dragShadow))
{
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition);
Transform(_dragShadow.Value).WorldPosition = mousePos.Position;
}
}