Corrects for singularity distortion. (#13925)

This commit is contained in:
TemporalOroboros
2023-08-12 16:43:07 -07:00
committed by GitHub
parent f3c319df4b
commit 3b02d461a2
17 changed files with 96 additions and 26 deletions

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@@ -118,7 +118,7 @@ public sealed class TargetOutlineSystem : EntitySystem
// find possible targets on screen
// TODO: Duplicated in SpriteSystem and DragDropSystem. Should probably be cached somewhere for a frame?
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition).Position;
var bounds = new Box2(mousePos - LookupVector, mousePos + LookupVector);
var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
var spriteQuery = GetEntityQuery<SpriteComponent>();