Corrects for singularity distortion. (#13925)
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@@ -64,7 +64,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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}
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var mousePos = _input.MouseScreenPosition;
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var mouseWorldPos = _eyeManager.ScreenToMap(mousePos);
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var mouseWorldPos = _eyeManager.PixelToMap(mousePos);
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if (mouseWorldPos.MapId == MapId.Nullspace)
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return;
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