Corrects for singularity distortion. (#13925)
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@@ -50,7 +50,7 @@ public sealed class GunSpreadOverlay : Overlay
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return;
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var mouseScreenPos = _input.MouseScreenPosition;
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var mousePos = _eye.ScreenToMap(mouseScreenPos);
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var mousePos = _eye.PixelToMap(mouseScreenPos);
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if (mapPos.MapId != mousePos.MapId)
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return;
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