Corrects for singularity distortion. (#13925)
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@@ -151,7 +151,7 @@ public sealed partial class GunSystem : SharedGunSystem
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if (gun.NextFire > Timing.CurTime)
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return;
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var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
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var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition);
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if (mousePos.MapId == MapId.Nullspace)
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{
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