Syringe changes. (#14441)
* Syringe changes * Fix * Fix * Fix * Trying to rerun the tests because idk how * revert self heal nerf
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@@ -218,8 +218,8 @@ public sealed partial class ChemistrySystem
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var actualDelay = MathF.Max(component.Delay, 1f);
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var actualDelay = MathF.Max(component.Delay, 1f);
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// Injections take 1 second longer per additional 5u
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// Injections take 0.5 seconds longer per additional 5u
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actualDelay += (float) component.TransferAmount / component.Delay - 1;
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actualDelay += (float) component.TransferAmount / component.Delay - 0.5f;
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var isTarget = user != target;
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var isTarget = user != target;
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@@ -233,7 +233,7 @@ public sealed partial class ChemistrySystem
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (_mobState.IsIncapacitated(target))
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if (_mobState.IsIncapacitated(target))
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{
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{
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actualDelay /= 2;
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actualDelay /= 2.5f;
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}
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}
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else if (_combat.IsInCombatMode(target))
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else if (_combat.IsInCombatMode(target))
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{
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{
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