Add EscapeContext keybind (#15301)
* Add EscapeContext Escape context input closes windows if there are any open. If there are not any windows it opens the game menu. * Add fluent for Escape Context * Move EngineContext keybind to content * Readd WindowCloseAll * Fix EscapeContext not opening the game menu after using WindowCloseAll WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items. Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't. * Clean up EscapeContextUIController
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@@ -22,6 +22,7 @@ namespace Content.Client.Input
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common.AddFunction(ContentKeyFunctions.FocusDeadChat);
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common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
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common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
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common.AddFunction(ContentKeyFunctions.EscapeContext);
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common.AddFunction(ContentKeyFunctions.ExamineEntity);
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common.AddFunction(ContentKeyFunctions.OpenAHelp);
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common.AddFunction(ContentKeyFunctions.TakeScreenshot);
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