Add EscapeContext keybind (#15301)
* Add EscapeContext Escape context input closes windows if there are any open. If there are not any windows it opens the game menu. * Add fluent for Escape Context * Move EngineContext keybind to content * Readd WindowCloseAll * Fix EscapeContext not opening the game menu after using WindowCloseAll WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items. Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't. * Clean up EscapeContextUIController
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@@ -133,7 +133,10 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
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_escapeWindow?.Close();
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}
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private void ToggleWindow()
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/// <summary>
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/// Toggles the game menu.
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/// </summary>
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public void ToggleWindow()
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{
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if (_escapeWindow == null)
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return;
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