Add EscapeContext keybind (#15301)

* Add EscapeContext

Escape context input closes windows if there are any open. If there are not any windows it opens the game menu.

* Add fluent for Escape Context

* Move EngineContext keybind to content

* Readd WindowCloseAll

* Fix EscapeContext not opening the game menu after using WindowCloseAll

WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items.

Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't.

* Clean up EscapeContextUIController
This commit is contained in:
ShadowCommander
2023-04-13 18:10:44 -07:00
committed by GitHub
parent 47262a6998
commit 3b21421ef1
8 changed files with 69 additions and 4 deletions

View File

@@ -133,7 +133,10 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
_escapeWindow?.Close();
}
private void ToggleWindow()
/// <summary>
/// Toggles the game menu.
/// </summary>
public void ToggleWindow()
{
if (_escapeWindow == null)
return;