Add EscapeContext keybind (#15301)
* Add EscapeContext Escape context input closes windows if there are any open. If there are not any windows it opens the game menu. * Add fluent for Escape Context * Move EngineContext keybind to content * Readd WindowCloseAll * Fix EscapeContext not opening the game menu after using WindowCloseAll WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items. Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't. * Clean up EscapeContextUIController
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@@ -138,6 +138,7 @@ ui-options-function-open-guidebook = Open guidebook
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ui-options-function-window-close-all = Close all windows
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ui-options-function-window-close-recent = Close recent window
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ui-options-function-show-escape-menu = Toggle game menu
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ui-options-function-escape-context = Close recent window or toggle game menu
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ui-options-function-take-screenshot = Take screenshot
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ui-options-function-take-screenshot-no-ui = Take screenshot (without UI)
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