Add EscapeContext keybind (#15301)
* Add EscapeContext Escape context input closes windows if there are any open. If there are not any windows it opens the game menu. * Add fluent for Escape Context * Move EngineContext keybind to content * Readd WindowCloseAll * Fix EscapeContext not opening the game menu after using WindowCloseAll WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items. Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't. * Clean up EscapeContextUIController
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@@ -404,7 +404,7 @@ binds:
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type: State
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key: Tab
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mod1: Shift
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- function: WindowCloseRecent
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- function: EscapeContext
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type: State
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key: Escape
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- function: WindowCloseAll
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