Make chemistry machines and IdCardConsole use item slots (#5428)

* chemistry item slots

* item slots id card console
This commit is contained in:
Leon Friedrich
2021-11-24 20:03:07 +13:00
committed by GitHub
parent 355625bded
commit 3b29ffdfa0
26 changed files with 371 additions and 560 deletions

View File

@@ -9,6 +9,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
@@ -33,15 +34,9 @@ namespace Content.Server.Chemistry.Components
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing
[ComponentReference(typeof(SharedChemMasterComponent))]
public class ChemMasterComponent : SharedChemMasterComponent, IActivate
{
[ViewVariables]
public ContainerSlot BeakerContainer = default!;
[ViewVariables]
public bool HasBeaker => BeakerContainer.ContainedEntity != null;
[ViewVariables]
private bool _bufferModeTransfer = true;
@@ -73,13 +68,7 @@ namespace Content.Server.Chemistry.Components
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
BeakerContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
_bufferSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, SolutionName);
UpdateUserInterface();
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
@@ -126,7 +115,7 @@ namespace Content.Server.Chemistry.Components
switch (msg.action)
{
case UiAction.Eject:
TryEject(obj.Session.AttachedEntity);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
break;
case UiAction.ChemButton:
TransferReagent(msg.id, msg.amount, msg.isBuffer);
@@ -180,7 +169,7 @@ namespace Content.Server.Chemistry.Components
/// <returns>Returns a <see cref="SharedChemMasterComponent.ChemMasterBoundUserInterfaceState"/></returns>
private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
{
var beaker = BeakerContainer.ContainedEntity;
var beaker = BeakerSlot.Item;
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
{
@@ -201,34 +190,10 @@ namespace Content.Server.Chemistry.Components
UserInterface?.SetState(state);
}
/// <summary>
/// If this component contains an entity with a <see cref="Solution"/>, eject it.
/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
/// </summary>
public void TryEject(IEntity user)
{
if (!HasBeaker)
return;
var beaker = BeakerContainer.ContainedEntity;
if (beaker is null)
return;
BeakerContainer.Remove(beaker);
UpdateUserInterface();
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
!beaker.TryGetComponent<ItemComponent>(out var item))
return;
if (hands.CanPutInHand(item))
hands.PutInHand(item);
}
private void TransferReagent(string id, FixedPoint2 amount, bool isBuffer)
{
if (!HasBeaker && _bufferModeTransfer) return;
var beaker = BeakerContainer.ContainedEntity;
if (!BeakerSlot.HasItem && _bufferModeTransfer) return;
var beaker = BeakerSlot.Item;
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
@@ -390,61 +355,6 @@ namespace Content.Server.Chemistry.Components
}
}
/// <summary>
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
/// contains a <see cref="Solution"/>, if you have hands, and if the chem master doesn't already
/// hold a container, it will be added to the chem master.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
/// <returns></returns>
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out HandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-no-hands"));
return true;
}
if (hands.GetActiveHand == null)
{
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-nothing-in-hands"));
return false;
}
var activeHandEntity = hands.GetActiveHand.Owner;
if (activeHandEntity.HasComponent<SolutionContainerManagerComponent>())
{
if (HasBeaker)
{
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-has-beaker-already-message"));
}
else if (!activeHandEntity.HasComponent<FitsInDispenserComponent>())
{
//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
Owner.PopupMessage(args.User,
Loc.GetString("chem-master-component-container-too-large-message",
("container", activeHandEntity)));
}
else
{
BeakerContainer.Insert(activeHandEntity);
UpdateUserInterface();
}
}
else
{
Owner.PopupMessage(args.User,
Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity)));
// TBD: This is very definitely hax so that Construction & Wires get a chance to handle things.
// When this is ECS'd, drop this in favour of proper prioritization.
// Since this is a catch-all handler, that means do this last!
// Also note ReagentDispenserComponent did something similar before I got here.
return false;
}
return true;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));

View File

@@ -1,16 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
@@ -18,7 +17,6 @@ using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -38,21 +36,19 @@ namespace Content.Server.Chemistry.Components
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing
[ComponentReference(typeof(SharedReagentDispenserComponent))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate
{
private static ReagentInventoryComparer _comparer = new();
public static string SolutionName = "reagent";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables] public ContainerSlot BeakerContainer = default!;
[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
[DataField("clickSound")]
private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null;
[ViewVariables] private FixedPoint2 _dispenseAmount = FixedPoint2.New(10);
[UsedImplicitly]
@@ -84,12 +80,7 @@ namespace Content.Server.Chemistry.Components
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
BeakerContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
InitializeFromPrototype();
UpdateUserInterface();
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
@@ -157,7 +148,7 @@ namespace Content.Server.Chemistry.Components
switch (msg.Button)
{
case UiButton.Eject:
TryEject(obj.Session.AttachedEntity);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
break;
case UiButton.Clear:
TryClear();
@@ -190,7 +181,7 @@ namespace Content.Server.Chemistry.Components
_dispenseAmount = FixedPoint2.New(100);
break;
case UiButton.Dispense:
if (HasBeaker)
if (BeakerSlot.HasItem)
{
TryDispense(msg.DispenseIndex);
}
@@ -233,7 +224,7 @@ namespace Content.Server.Chemistry.Components
/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
{
var beaker = BeakerContainer.ContainedEntity;
var beaker = BeakerSlot.Item;
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var solution))
{
@@ -253,40 +244,19 @@ namespace Content.Server.Chemistry.Components
UserInterface?.SetState(state);
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
/// </summary>
public void TryEject(IEntity user)
{
if (!HasBeaker)
return;
var beaker = BeakerContainer.ContainedEntity;
if (beaker is null)
return;
BeakerContainer.Remove(beaker);
UpdateUserInterface();
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
!beaker.TryGetComponent<ItemComponent>(out var item))
return;
if (hands.CanPutInHand(item))
hands.PutInHand(item);
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
/// </summary>
private void TryClear()
{
if (!HasBeaker || !BeakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
var beaker = BeakerSlot.Item;
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution))
.TryGetSolution(beaker.Uid, fits.Solution, out var solution))
return;
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(BeakerContainer.ContainedEntity!.Uid, solution);
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker.Uid, solution);
UpdateUserInterface();
}
@@ -297,14 +267,14 @@ namespace Content.Server.Chemistry.Components
/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
private void TryDispense(int dispenseIndex)
{
if (!HasBeaker) return;
var beaker = BeakerSlot.Item;
if (BeakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits)
|| !EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution)) return;
.TryGetSolution(beaker.Uid, fits.Solution, out var solution)) return;
EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(BeakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
.TryAddReagent(beaker.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
UpdateUserInterface();
}
@@ -333,51 +303,6 @@ namespace Content.Server.Chemistry.Components
}
}
/// <summary>
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
/// contains a <see cref="SolutionHolder"/>, if you have hands, and if the dispenser doesn't already
/// hold a container, it will be added to the dispenser.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
/// <returns></returns>
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out HandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-interact-using-no-hands"));
return true;
}
if (hands.GetActiveHand == null)
{
Owner.PopupMessage(args.User,
Loc.GetString("reagent-dispenser-component-interact-using-nothing-in-hands"));
return false;
}
var activeHandEntity = hands.GetActiveHand.Owner;
if (activeHandEntity.HasComponent<FitsInDispenserComponent>())
{
if (HasBeaker)
{
Owner.PopupMessage(args.User,
Loc.GetString("reagent-dispenser-component-has-container-already-message"));
return false;
}
BeakerContainer.Insert(activeHandEntity);
UpdateUserInterface();
return true;
}
Owner.PopupMessage(args.User,
Loc.GetString("reagent-dispenser-component-cannot-put-entity-message",
("entity", activeHandEntity)));
return false;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));

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@@ -1,76 +1,21 @@
using Content.Shared.Verbs;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.ActionBlocker;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class ChemMasterSystem : EntitySystem
public sealed class ChemMasterSystem : SharedChemMasterSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<ChemMasterComponent, GetInteractionVerbsEvent>(AddInsertVerb);
SubscribeLocalEvent<ChemMasterComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
}
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system? Maybe using something like the
// system mentioned in #4538? The code here is basically identical to the stuff in ChemDispenserSystem
private void AddEjectVerb(EntityUid uid, ChemMasterComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||
!args.CanAccess ||
!args.CanInteract ||
!component.HasBeaker ||
!_actionBlockerSystem.CanPickup(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.TryEject(args.User);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Eject;
verb.Text = component.BeakerContainer.ContainedEntity!.Name;
args.Verbs.Add(verb);
}
private void AddInsertVerb(EntityUid uid, ChemMasterComponent component, GetInteractionVerbsEvent args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
component.HasBeaker ||
!args.Using.HasComponent<FitsInDispenserComponent>() ||
!_actionBlockerSystem.CanDrop(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.BeakerContainer.Insert(args.Using);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Insert;
verb.Text = args.Using.Name;
args.Verbs.Add(verb);
}
private void OnSolutionChange(EntityUid uid, ChemMasterComponent component,
SolutionChangedEvent solutionChanged)
{
component.UpdateUserInterface();
SubscribeLocalEvent<ChemMasterComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
}
}
}

View File

@@ -1,78 +1,21 @@
using Content.Shared.Verbs;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.ActionBlocker;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class ReagentDispenserSystem : EntitySystem
public sealed class ReagentDispenserSystem : SharedReagentDispenserSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<ReagentDispenserComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
SubscribeLocalEvent<ReagentDispenserComponent, GetInteractionVerbsEvent>(AddInsertVerb);
}
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system? Maybe using something like the
// system mentioned in #4538? The code here is basically identical to the stuff in ChemDispenserSystem.
private void AddEjectVerb(EntityUid uid, ReagentDispenserComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||
!args.CanAccess ||
!args.CanInteract ||
!component.HasBeaker ||
!_actionBlockerSystem.CanPickup(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.TryEject(args.User);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Eject;
verb.Text = component.BeakerContainer.ContainedEntity!.Name;
args.Verbs.Add(verb);
}
private void AddInsertVerb(EntityUid uid, ReagentDispenserComponent component, GetInteractionVerbsEvent args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
component.HasBeaker ||
!args.Using.HasComponent<FitsInDispenserComponent>() ||
!_actionBlockerSystem.CanDrop(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.BeakerContainer.Insert(args.Using);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Insert;
verb.Text = args.Using.Name;
args.Verbs.Add(verb);
}
private void OnSolutionChange(EntityUid uid, ReagentDispenserComponent component, SolutionChangedEvent args)
{
component.UpdateUserInterface();
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
}
}
}