Make chemistry machines and IdCardConsole use item slots (#5428)

* chemistry item slots

* item slots id card console
This commit is contained in:
Leon Friedrich
2021-11-24 20:03:07 +13:00
committed by GitHub
parent 355625bded
commit 3b29ffdfa0
26 changed files with 371 additions and 560 deletions

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Access
{
@@ -12,6 +14,12 @@ namespace Content.Shared.Access
public const int MaxFullNameLength = 256;
public const int MaxJobTitleLength = 256;
[DataField("privilegedIdSlot")]
public ItemSlot PrivilegedIdSlot = new();
[DataField("targetIdSlot")]
public ItemSlot TargetIdSlot = new();
public enum UiButton
{
PrivilegedId,

View File

@@ -0,0 +1,33 @@
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Access
{
[UsedImplicitly]
public abstract class SharedIdCardConsoleSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, SharedIdCardConsoleComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-privilegedId", component.PrivilegedIdSlot);
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-targetId", component.TargetIdSlot);
}
private void OnComponentRemove(EntityUid uid, SharedIdCardConsoleComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
}
}
}