Replace GridEntityId with Owner (#12743)

This commit is contained in:
metalgearsloth
2022-12-12 14:59:02 +11:00
committed by GitHub
parent 4cbf78646a
commit 3b3963083b
75 changed files with 190 additions and 190 deletions

View File

@@ -136,7 +136,7 @@ public partial class RadiationSystem
// the ray will be updated with each grid that has some blockers
foreach (var grid in grids)
{
ray = Gridcast(grid, ray, saveVisitedTiles, resistanceQuery, sourceTrs, destTrs, transformQuery.GetComponent(grid.GridEntityId));
ray = Gridcast(grid, ray, saveVisitedTiles, resistanceQuery, sourceTrs, destTrs, transformQuery.GetComponent(grid.Owner));
// looks like last grid blocked all radiation
// we can return right now
@@ -156,7 +156,7 @@ public partial class RadiationSystem
var blockers = new List<(Vector2i, float)>();
// if grid doesn't have resistance map just apply distance penalty
var gridUid = grid.GridEntityId;
var gridUid = grid.Owner;
if (!resistanceQuery.TryGetComponent(gridUid, out var resistance))
return ray;
var resistanceMap = resistance.ResistancePerTile;
@@ -167,11 +167,11 @@ public partial class RadiationSystem
// If ever grids are allowed to overlap, this might no longer be true. In that case, this should precompute and cache
// inverse world matrices.
Vector2 srcLocal = sourceTrs.ParentUid == grid.GridEntityId
Vector2 srcLocal = sourceTrs.ParentUid == grid.Owner
? sourceTrs.LocalPosition
: gridTrs.InvLocalMatrix.Transform(ray.Source);
Vector2 dstLocal = destTrs.ParentUid == grid.GridEntityId
Vector2 dstLocal = destTrs.ParentUid == grid.Owner
? destTrs.LocalPosition
: gridTrs.InvLocalMatrix.Transform(ray.Destination);