Node Scanner (#12889)
* node scanners + new tech * Sue me for making my shit copyright free
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using Content.Server.Popups;
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using Content.Server.Xenoarchaeology.Equipment.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Robust.Shared.Player;
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namespace Content.Server.Xenoarchaeology.Equipment.Systems;
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public sealed class NodeScannerSystem : EntitySystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<NodeScannerComponent, AfterInteractEvent>(OnAfterInteract);
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}
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private void OnAfterInteract(EntityUid uid, NodeScannerComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null)
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return;
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if (!TryComp<ArtifactComponent>(args.Target, out var artifact) || artifact.CurrentNode == null)
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return;
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if (args.Handled)
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return;
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args.Handled = true;
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var target = args.Target.Value;
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_useDelay.BeginDelay(uid);
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_popupSystem.PopupEntity(Loc.GetString("node-scan-popup",
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("id", $"{artifact.CurrentNode.Id}")), target, Filter.Pvs(target));
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}
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}
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