Сортировка эксклюзива енги + респрайт деревянных столов и дверей (#12)

* Massive

* Чейндлок

(cherry picked from commit 4dc165e4c1aa75e8fd22f14db95ac72bf50c77f5)
This commit is contained in:
BIGZi0348
2024-09-25 23:11:01 +03:00
committed by keslik
parent 79c22c1d81
commit 3b8cb7a398
45 changed files with 78 additions and 29 deletions

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@@ -1,4 +1,4 @@
namespace Content.Shared._White.BucketHelmet;
namespace Content.Shared._White._Engi.BucketHelmet;
/// <summary>
/// This is used for bucket helmet.

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@@ -1,4 +1,4 @@
namespace Content.Shared._White.BucketHelmet;
namespace Content.Shared._White._Engi.BucketHelmet;
/// <summary>
/// This is used to block stripping headsets when bucket helmet is on.

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@@ -1,7 +1,7 @@
using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.DamageableClothing;
namespace Content.Shared._White._Engi.DamageableClothing;
/// <summary>
/// This component goes on an equippable item that should take damage while in use.

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@@ -1,4 +1,4 @@
namespace Content.Shared.DamageableClothing;
namespace Content.Shared._White._Engi.DamageableClothing;
/// <summary>
/// This component gets dynamically added to an Entity via the <see cref="DamageableClothing"/>.

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@@ -1,7 +1,7 @@
using Robust.Shared.Timing;
using Content.Shared.Inventory.Events;
namespace Content.Shared.DamageableClothing;
namespace Content.Shared._White._Engi.DamageableClothing;
/// <summary>
/// WD Engi Exclusive.

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@@ -1,6 +1,6 @@
using Content.Shared.Damage;
namespace Content.Shared.DamageableClothing;
namespace Content.Shared._White._Engi.DamageableClothing;
/// <summary>
/// WD Engi Exclusive.