Сортировка эксклюзива енги + респрайт деревянных столов и дверей (#12)
* Massive * Чейндлок (cherry picked from commit 4dc165e4c1aa75e8fd22f14db95ac72bf50c77f5)
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@@ -1,4 +1,4 @@
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namespace Content.Shared._White.BucketHelmet;
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namespace Content.Shared._White._Engi.BucketHelmet;
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/// <summary>
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/// This is used for bucket helmet.
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@@ -1,4 +1,4 @@
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namespace Content.Shared._White.BucketHelmet;
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namespace Content.Shared._White._Engi.BucketHelmet;
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/// <summary>
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/// This is used to block stripping headsets when bucket helmet is on.
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@@ -1,7 +1,7 @@
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using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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namespace Content.Shared.DamageableClothing;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// This component goes on an equippable item that should take damage while in use.
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@@ -1,4 +1,4 @@
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namespace Content.Shared.DamageableClothing;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// This component gets dynamically added to an Entity via the <see cref="DamageableClothing"/>.
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@@ -1,7 +1,7 @@
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using Robust.Shared.Timing;
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using Content.Shared.Inventory.Events;
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namespace Content.Shared.DamageableClothing;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD Engi Exclusive.
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@@ -1,6 +1,6 @@
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using Content.Shared.Damage;
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namespace Content.Shared.DamageableClothing;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD Engi Exclusive.
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