Microreactor power cell research (#21473)
* buff microreactor cell and tweak a little * add portable fission research --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -19,6 +19,7 @@ research-technology-advanced-atmospherics = Advanced Atmospherics
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research-technology-advanced-tools = Advanced Tools
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research-technology-advanced-tools = Advanced Tools
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research-technology-super-powercells = Super Powercells
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research-technology-super-powercells = Super Powercells
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research-technology-bluespace-storage = Bluespace Storage
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research-technology-bluespace-storage = Bluespace Storage
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research-technology-portable-fission = Portable Fission
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research-technology-chemistry = Chemistry
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research-technology-chemistry = Chemistry
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research-technology-surgical-tools = Surgical Tools
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research-technology-surgical-tools = Surgical Tools
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@@ -208,25 +208,41 @@
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startingCharge: 0
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startingCharge: 0
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- type: entity
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- type: entity
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name: small microreactor cell
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description: A rechargeable standardized microreactor cell. Intended for low-power devices, it slowly recharges by itself.
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id: PowerCellMicroreactor
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suffix: Full
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parent: BasePowerCell
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parent: BasePowerCell
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id: PowerCellMicroreactor
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name: microreactor power cell
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description: A rechargeable standardized microreactor cell. Has lower capacity but slowly recharges by itself.
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suffix: Full
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components:
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components:
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- type: Sprite
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- type: Sprite
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layers:
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layers:
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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state: microreactor
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state: microreactor
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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state: o2
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state: o2
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shader: unshaded
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shader: unshaded
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- type: Battery
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- type: Battery
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maxCharge: 50
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maxCharge: 720
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startingCharge: 50
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startingCharge: 720
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- type: BatterySelfRecharger
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRecharge: true
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autoRechargeRate: 0.16667 #takes about 5 minutes to charge itself back to full
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autoRechargeRate: 12 # takes 1 minute to charge itself back to full
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- type: entity
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parent: PowerCellMicroreactor
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id: PowerCellMicroreactorPrinted
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suffix: Empty
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components:
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- type: Sprite
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layers:
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- map: [ "enum.PowerCellVisualLayers.Base" ]
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state: microreactor
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- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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state: o2
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shader: unshaded
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visible: false
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- type: Battery
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startingCharge: 0
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- type: entity
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- type: entity
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name: antique power cell prototype
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name: antique power cell prototype
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@@ -249,6 +249,7 @@
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- VoiceTrigger
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- VoiceTrigger
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- Igniter
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- Igniter
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- PowerCellMedium
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- PowerCellMedium
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- PowerCellMicroreactor
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- PowerCellHigh
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- PowerCellHigh
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- WeaponPistolCHIMP
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- WeaponPistolCHIMP
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- SynthesizerInstrument
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- SynthesizerInstrument
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@@ -25,3 +25,13 @@
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Glass: 400
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Glass: 400
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Plastic: 200
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Plastic: 200
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Gold: 50
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Gold: 50
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- type: latheRecipe
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id: PowerCellMicroreactor
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result: PowerCellMicroreactorPrinted
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completetime: 10
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materials:
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Steel: 500
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Glass: 400
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Uranium: 200
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Gold: 100
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@@ -209,3 +209,17 @@
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- ClothingBackpackHolding
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- ClothingBackpackHolding
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- ClothingBackpackSatchelHolding
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- ClothingBackpackSatchelHolding
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- ClothingBackpackDuffelHolding
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- ClothingBackpackDuffelHolding
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- type: technology
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id: PortableFission
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name: research-technology-portable-fission
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icon:
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sprite: Objects/Power/power_cells.rsi
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state: microreactor
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discipline: Industrial
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tier: 3
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cost: 10000
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recipeUnlocks:
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- PowerCellMicroreactor
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technologyPrerequisites:
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- SuperPowercells
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