diff --git a/Content.Server/Nuke/NukeSystem.cs b/Content.Server/Nuke/NukeSystem.cs index db425b491e..fbc25027d0 100644 --- a/Content.Server/Nuke/NukeSystem.cs +++ b/Content.Server/Nuke/NukeSystem.cs @@ -4,6 +4,7 @@ using Content.Server.Chat.Systems; using Content.Server.Explosion.EntitySystems; using Content.Server.Pinpointer; using Content.Server.Popups; +using Content.Server.RoundEnd; using Content.Server.Station.Systems; using Content.Shared.Audio; using Content.Shared.Containers.ItemSlots; @@ -43,6 +44,7 @@ public sealed class NukeSystem : EntitySystem [Dependency] private readonly StationSystem _station = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!; [Dependency] private readonly AppearanceSystem _appearance = default!; + [Dependency] private readonly RoundEndSystem _roundEndSystem = default!; /// /// Used to calculate when the nuke song should start playing for maximum kino with the nuke sfx @@ -568,6 +570,8 @@ public sealed class NukeSystem : EntitySystem _sound.StopStationEventMusic(uid, StationEventMusicType.Nuke); Del(uid); + + _roundEndSystem.EndRound(TimeSpan.FromSeconds(30)); //Giedi EDIT } ///