Buffed hardsuit light to last longer and recharge (#3816)
* Created power cell for hardsuit helmet Self charges over 5 minutes and gives 10 minutes of total light time. Extended flicker period due to recharge so lots of low power warning. * Made helmet battery non removable
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@@ -58,4 +58,6 @@
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# so hardsuit helmet just have small battery inside
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# so hardsuit helmet just have small battery inside
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- type: HandheldLight
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- type: HandheldLight
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- type: PowerCellSlot
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- type: PowerCellSlot
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startingCellType: PowerCellSmallHigh
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startingCellType: PowerCellHardsuitHelmet
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canRemoveCell: false
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showVerb: false
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@@ -154,6 +154,27 @@
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- type: PowerCellVisualizer
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- type: PowerCellVisualizer
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prefix: s_ar
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prefix: s_ar
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- type: entity
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name: hardsuit helmet power cell
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description: A small cell that recharges itself intended for hardsuit helmets.
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id: PowerCellHardsuitHelmet
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parent: PowerCellSmallBase
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
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layers:
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- state: s_ar
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- type: PowerCell
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maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
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startingCharge: 600
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autoRecharge: true
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autoRechargeRate: 2 #recharge of 2 makes total drain 1w / s so max charge is 1:1 with time. Time to fully charge should be 5 minutes. Having recharge gives light an extended flicker period which gives you some warning to return to light area.
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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prefix: s_ar
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- type: entity
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- type: entity
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name: medium standard power cell
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name: medium standard power cell
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description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
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description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
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