New struct for basic round end info per player.
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
@@ -114,6 +116,14 @@ namespace Content.Shared
|
||||
buffer.Write(TextBlob);
|
||||
}
|
||||
}
|
||||
public struct RoundEndPlayerInfo
|
||||
{
|
||||
public string PlayerOOCName;
|
||||
public string PlayerICName;
|
||||
public string Role;
|
||||
public bool Antag;
|
||||
|
||||
}
|
||||
|
||||
protected class MsgRoundEndMessage : NetMessage
|
||||
{
|
||||
@@ -130,10 +140,30 @@ namespace Content.Shared
|
||||
//TODO: Change to a more detailed measurement of time.
|
||||
public uint DurationInHours;
|
||||
|
||||
public uint PlayerCount;
|
||||
|
||||
public List<RoundEndPlayerInfo> AllPlayersEndInfo;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
GamemodeTitle = buffer.ReadString();
|
||||
DurationInHours = buffer.ReadUInt32();
|
||||
|
||||
PlayerCount = buffer.ReadUInt32();
|
||||
AllPlayersEndInfo = new List<RoundEndPlayerInfo>();
|
||||
for(var i = 0; i < PlayerCount + 1; i++)
|
||||
{
|
||||
var readPlayerData = new RoundEndPlayerInfo
|
||||
{
|
||||
PlayerOOCName = buffer.ReadString(),
|
||||
PlayerICName = buffer.ReadString(),
|
||||
Role = buffer.ReadString(),
|
||||
Antag = buffer.ReadBoolean()
|
||||
};
|
||||
|
||||
AllPlayersEndInfo.Add(readPlayerData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
@@ -141,6 +171,14 @@ namespace Content.Shared
|
||||
buffer.Write(GamemodeTitle);
|
||||
buffer.Write(DurationInHours);
|
||||
|
||||
buffer.Write(PlayerCount);
|
||||
foreach(var playerEndInfo in AllPlayersEndInfo)
|
||||
{
|
||||
buffer.Write(playerEndInfo.PlayerOOCName);
|
||||
buffer.Write(playerEndInfo.PlayerICName);
|
||||
buffer.Write(playerEndInfo.Role);
|
||||
buffer.Write(playerEndInfo.Antag);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user