Fix item slots spawning entities on startup instead of map init (#5501)
* spawn item slot entities on map init not startup * prevent locked state form destroying inheritance on save * fix whitelist for booze dispenser
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@@ -101,7 +101,7 @@ namespace Content.Shared.Containers.ItemSlots
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/// This doesn't have to mean the slot is somehow physically locked. In the case of the item cabinet, the
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/// cabinet may simply be closed at the moment and needs to be opened first.
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/// </remarks>
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[DataField("locked")]
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[DataField("locked", readOnly: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Locked = false;
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