Toolshed part 2 (#18997)
* fixe * Save work. * Rune-aware parser. * oogh * pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests * Publicizes a lot of common generic commands, so custom toolshed envs can include them. * i think i might implode * Tests. * a * b * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,13 +1,15 @@
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using Content.Server.Administration.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Errors;
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namespace Content.Server.Administration.Toolshed;
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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[ToolshedCommand, AdminCommand(AdminFlags.Debug)]
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public sealed class RejuvenateCommand : ToolshedCommand
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{
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private RejuvenateSystem? _rejuvenate;
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[CommandImplementation]
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public IEnumerable<EntityUid> Rejuvenate([PipedArgument] IEnumerable<EntityUid> input)
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{
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@@ -19,4 +21,19 @@ public sealed class RejuvenateCommand : ToolshedCommand
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yield return i;
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}
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}
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[CommandImplementation]
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public void Rejuvenate([CommandInvocationContext] IInvocationContext ctx)
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{
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_rejuvenate ??= GetSys<RejuvenateSystem>();
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if (ExecutingEntity(ctx) is not { } ent)
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{
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if (ctx.Session is {} session)
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ctx.ReportError(new SessionHasNoEntityError(session));
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else
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ctx.ReportError(new NotForServerConsoleError());
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}
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else
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_rejuvenate.PerformRejuvenate(ent);
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}
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}
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