Toolshed part 2 (#18997)
* fixe * Save work. * Rune-aware parser. * oogh * pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests * Publicizes a lot of common generic commands, so custom toolshed envs can include them. * i think i might implode * Tests. * a * b * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
34
Content.Server/Toolshed/Commands/AdminDebug/ACmdCommand.cs
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34
Content.Server/Toolshed/Commands/AdminDebug/ACmdCommand.cs
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using Content.Server.Administration;
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using Content.Server.Administration.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Syntax;
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namespace Content.Server.Toolshed.Commands.AdminDebug;
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[ToolshedCommand, AdminCommand(AdminFlags.Debug)]
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public sealed class ACmdCommand : ToolshedCommand
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{
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[CommandImplementation("perms")]
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public AdminFlags[]? Perms([PipedArgument] CommandSpec command)
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{
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var res = _adminManager.TryGetCommandFlags(command, out var flags);
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if (res)
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flags ??= Array.Empty<AdminFlags>();
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return flags;
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}
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[CommandImplementation("caninvoke")]
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public bool CanInvoke(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] CommandSpec command,
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[CommandArgument] ValueRef<IPlayerSession> player
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)
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{
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// Deliberately discard the error.
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return ((IPermissionController) _adminManager).CheckInvokable(command, player.Evaluate(ctx), out var err);
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}
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}
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62
Content.Server/Toolshed/Commands/Verbs/RunVerbAsCommand.cs
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62
Content.Server/Toolshed/Commands/Verbs/RunVerbAsCommand.cs
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Verbs;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Syntax;
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using Robust.Shared.Toolshed.TypeParsers;
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namespace Content.Server.Toolshed.Commands.Verbs;
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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public sealed class RunVerbAsCommand : ToolshedCommand
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{
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private SharedVerbSystem? _verb;
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[CommandImplementation]
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public IEnumerable<EntityUid> RunVerbAs(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<EntityUid> input,
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[CommandArgument] ValueRef<EntityUid> runner,
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[CommandArgument] string verb
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)
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{
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_verb ??= GetSys<SharedVerbSystem>();
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verb = verb.ToLowerInvariant();
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foreach (var i in input)
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{
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var runnerEid = runner.Evaluate(ctx);
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if (EntityManager.Deleted(runnerEid) && runnerEid != default)
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ctx.ReportError(new DeadEntity(runnerEid));
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if (ctx.GetErrors().Any())
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yield break;
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var verbs = _verb.GetLocalVerbs(i, runnerEid, Verb.VerbTypes, true);
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// if the "verb name" is actually a verb-type, try run any verb of that type.
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var verbType = Verb.VerbTypes.FirstOrDefault(x => x.Name == verb);
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if (verbType != null)
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{
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var verbTy = verbs.FirstOrDefault(v => v.GetType() == verbType);
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if (verbTy != null)
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{
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_verb.ExecuteVerb(verbTy, runnerEid, i, forced: true);
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yield return i;
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}
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}
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foreach (var verbTy in verbs)
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{
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if (verbTy.Text.ToLowerInvariant() == verb)
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{
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_verb.ExecuteVerb(verbTy, runnerEid, i, forced: true);
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yield return i;
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}
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}
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}
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}
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}
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51
Content.Server/Toolshed/Commands/VisualizeCommand.cs
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51
Content.Server/Toolshed/Commands/VisualizeCommand.cs
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Bql;
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using Content.Shared.Eui;
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using Robust.Server.Player;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Errors;
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namespace Content.Server.Toolshed.Commands;
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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public sealed class VisualizeCommand : ToolshedCommand
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[CommandImplementation]
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public void VisualizeEntities(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<EntityUid> input
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)
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{
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if (ctx.Session is null)
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{
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ctx.ReportError(new NotForServerConsoleError());
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return;
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}
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var ui = new ToolshedVisualizeEui(
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input.Select(e => (EntName(e), e)).ToArray()
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);
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_euiManager.OpenEui(ui, (IPlayerSession) ctx.Session);
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_euiManager.QueueStateUpdate(ui);
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}
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}
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internal sealed class ToolshedVisualizeEui : BaseEui
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{
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private readonly (string name, EntityUid entity)[] _entities;
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public ToolshedVisualizeEui((string name, EntityUid entity)[] entities)
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{
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_entities = entities;
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}
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public override EuiStateBase GetNewState()
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{
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return new ToolshedVisualizeEuiState(_entities);
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}
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}
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