Render small mobs at an appropriate layer (#8238)
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@@ -656,7 +656,7 @@
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- type: Speech
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speechSounds: Squeak
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- type: Sprite
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drawdepth: FloorObjects
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drawdepth: SmallMobs
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: mouse-0
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@@ -755,7 +755,7 @@
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id: MobMouse1
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components:
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- type: Sprite
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drawdepth: Mobs
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drawdepth: SmallMobs
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: mouse-1
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@@ -778,7 +778,7 @@
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id: MobMouse2
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components:
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- type: Sprite
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drawdepth: Mobs
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drawdepth: SmallMobs
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: mouse-2
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@@ -119,7 +119,7 @@
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types:
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Heat : 1 #per second, scales with temperature & other constants
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- type: Sprite
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drawdepth: Mobs
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drawdepth: SmallMobs
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netsync: false
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layers:
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- state: shell
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