basemodulecomponent & sharedgunsystem

This commit is contained in:
CaYpeN1
2024-03-22 19:36:18 +05:00
parent 5f610860f5
commit 3dbd027b52
9 changed files with 89 additions and 65 deletions

View File

@@ -18,32 +18,33 @@ public sealed class WeaponModulesSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<Shared._White.WeaponModules.LightModuleComponent, EntGotInsertedIntoContainerMessage>(LightModuleOnInsert);
SubscribeLocalEvent<Shared._White.WeaponModules.LightModuleComponent, EntGotRemovedFromContainerMessage>(LightModuleOnEject);
SubscribeLocalEvent<LightModuleComponent, EntGotInsertedIntoContainerMessage>(LightModuleOnInsert);
SubscribeLocalEvent<LightModuleComponent, EntGotRemovedFromContainerMessage>(LightModuleOnEject);
SubscribeLocalEvent<Shared._White.WeaponModules.LaserModuleComponent, EntGotInsertedIntoContainerMessage>(LaserModuleOnInsert);
SubscribeLocalEvent<Shared._White.WeaponModules.LaserModuleComponent, EntGotRemovedFromContainerMessage>(LaserModuleOnEject);
SubscribeLocalEvent<LaserModuleComponent, EntGotInsertedIntoContainerMessage>(LaserModuleOnInsert);
SubscribeLocalEvent<LaserModuleComponent, EntGotRemovedFromContainerMessage>(LaserModuleOnEject);
SubscribeLocalEvent<Shared._White.WeaponModules.FlameHiderModuleComponent, EntGotInsertedIntoContainerMessage>(FlameHiderModuleOnInsert);
SubscribeLocalEvent<Shared._White.WeaponModules.FlameHiderModuleComponent, EntGotRemovedFromContainerMessage>(FlameHiderModuleOnEject);
SubscribeLocalEvent<FlameHiderModuleComponent, EntGotInsertedIntoContainerMessage>(FlameHiderModuleOnInsert);
SubscribeLocalEvent<FlameHiderModuleComponent, EntGotRemovedFromContainerMessage>(FlameHiderModuleOnEject);
SubscribeLocalEvent<SilencerModuleComponent, EntGotInsertedIntoContainerMessage>(SilencerModuleOnInsert);
SubscribeLocalEvent<SilencerModuleComponent, EntGotRemovedFromContainerMessage>(SilencerModuleOnEject);
SubscribeLocalEvent<Shared._White.WeaponModules.AcceleratorModuleComponent, EntGotInsertedIntoContainerMessage>(AcceleratorModuleOnInsert);
SubscribeLocalEvent<Shared._White.WeaponModules.AcceleratorModuleComponent, EntGotRemovedFromContainerMessage>(AcceleratorModuleOnEject);
SubscribeLocalEvent<AcceleratorModuleComponent, EntGotInsertedIntoContainerMessage>(AcceleratorModuleOnInsert);
SubscribeLocalEvent<AcceleratorModuleComponent, EntGotRemovedFromContainerMessage>(AcceleratorModuleOnEject);
}
#region InsertModules
private void LightModuleOnInsert(EntityUid module, Shared._White.WeaponModules.LightModuleComponent component, EntGotInsertedIntoContainerMessage args)
private void LightModuleOnInsert(EntityUid module, LightModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(!component.Modules.Contains(module))
component.Modules.Add(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(!weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Add(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
@@ -58,15 +59,16 @@ public sealed class WeaponModulesSystem : EntitySystem
_lightSystem.SetEnabled(weapon, true, light);
}
private void LaserModuleOnInsert(EntityUid module, Shared._White.WeaponModules.LaserModuleComponent component, EntGotInsertedIntoContainerMessage args)
private void LaserModuleOnInsert(EntityUid module, LaserModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(!component.Modules.Contains(module))
component.Modules.Add(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(!weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Add(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
@@ -74,21 +76,22 @@ public sealed class WeaponModulesSystem : EntitySystem
_gunSystem.setProjectileSpeed(weapon, 35.5F);
}
private void FlameHiderModuleOnInsert(EntityUid module, Shared._White.WeaponModules.FlameHiderModuleComponent component, EntGotInsertedIntoContainerMessage args)
private void FlameHiderModuleOnInsert(EntityUid module, FlameHiderModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(!component.Modules.Contains(module))
component.Modules.Add(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(!weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Add(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "flamehider", appearanceComponent);
component.UseEffect = true;
Dirty(module, component);
weaponModulesComponent.UseEffect = true;
Dirty(module, weaponModulesComponent);
}
private void SilencerModuleOnInsert(EntityUid module, SilencerModuleComponent component, EntGotInsertedIntoContainerMessage args)
@@ -96,10 +99,11 @@ public sealed class WeaponModulesSystem : EntitySystem
if (ModulesSlot != args.Container.ID)
return;
if(!component.Modules.Contains(module))
component.Modules.Add(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(!weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Add(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
@@ -107,21 +111,22 @@ public sealed class WeaponModulesSystem : EntitySystem
component.OldSoundGunshot = gunComp.SoundGunshot;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "silencer", appearanceComponent);
component.UseEffect = true;
weaponModulesComponent.UseEffect = true;
_gunSystem.setSound(weapon, new SoundPathSpecifier("/Audio/White/Weapons/Modules/silence.ogg"));
Dirty(module, component);
Dirty(module, weaponModulesComponent);
}
private void AcceleratorModuleOnInsert(EntityUid module, Shared._White.WeaponModules.AcceleratorModuleComponent component, EntGotInsertedIntoContainerMessage args)
private void AcceleratorModuleOnInsert(EntityUid module, AcceleratorModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(!component.Modules.Contains(module))
component.Modules.Add(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(!weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Add(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
@@ -131,51 +136,58 @@ public sealed class WeaponModulesSystem : EntitySystem
#endregion
#region EjectModules
private void LightModuleOnEject(EntityUid module, Shared._White.WeaponModules.LightModuleComponent component, EntGotRemovedFromContainerMessage args)
private void LightModuleOnEject(EntityUid module, LightModuleComponent component, EntGotRemovedFromContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(component.Modules.Contains(module))
component.Modules.Remove(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Remove(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
_lightSystem.TryGetLight(weapon, out var light);
_lightSystem.SetRadius(weapon, 0F, light);
_lightSystem.SetEnabled(weapon, false, light);
}
private void LaserModuleOnEject(EntityUid module, Shared._White.WeaponModules.LaserModuleComponent component, EntGotRemovedFromContainerMessage args)
private void LaserModuleOnEject(EntityUid module, LaserModuleComponent component, EntGotRemovedFromContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(component.Modules.Contains(module))
component.Modules.Remove(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Remove(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
_gunSystem.setProjectileSpeed(weapon, 25F);
}
private void FlameHiderModuleOnEject(EntityUid module, Shared._White.WeaponModules.FlameHiderModuleComponent component, EntGotRemovedFromContainerMessage args)
private void FlameHiderModuleOnEject(EntityUid module, FlameHiderModuleComponent component, EntGotRemovedFromContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(component.Modules.Contains(module))
component.Modules.Remove(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Remove(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
component.UseEffect = false;
Dirty(module, component);
weaponModulesComponent.UseEffect = false;
Dirty(module, weaponModulesComponent);
}
private void SilencerModuleOnEject(EntityUid module, SilencerModuleComponent component, EntGotRemovedFromContainerMessage args)
@@ -183,31 +195,36 @@ public sealed class WeaponModulesSystem : EntitySystem
if (ModulesSlot != args.Container.ID)
return;
if(component.Modules.Contains(module))
component.Modules.Remove(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Remove(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
component.UseEffect = false;
weaponModulesComponent.UseEffect = false;
_gunSystem.setSound(weapon, component.OldSoundGunshot!);
Dirty(module, component);
Dirty(module, weaponModulesComponent);
}
private void AcceleratorModuleOnEject(EntityUid module, Shared._White.WeaponModules.AcceleratorModuleComponent component, EntGotRemovedFromContainerMessage args)
private void AcceleratorModuleOnEject(EntityUid module, AcceleratorModuleComponent component, EntGotRemovedFromContainerMessage args)
{
if (ModulesSlot != args.Container.ID)
return;
if(component.Modules.Contains(module))
component.Modules.Remove(module);
EntityUid weapon = args.Container.Owner;
if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent)) return;
if(weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Remove(module);
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
_gunSystem.setFireRate(weapon, component.OldFireRate);
}
#endregion
}