basemodulecomponent & sharedgunsystem
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@@ -1,5 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared._White.WeaponModules;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Administration.Logs;
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@@ -476,6 +477,9 @@ public abstract partial class SharedGunSystem : EntitySystem
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protected void MuzzleFlash(EntityUid gun, AmmoComponent component, EntityUid? user = null)
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{
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bool cancelled = TryComp<WeaponModulesComponent>(gun, out var weaponModulesComponent) && weaponModulesComponent.UseEffect;
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if(cancelled) return;
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var attemptEv = new GunMuzzleFlashAttemptEvent();
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RaiseLocalEvent(gun, ref attemptEv);
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if (attemptEv.Cancelled)
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@@ -4,7 +4,7 @@
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class AcceleratorModuleComponent : WeaponModulesComponent
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public sealed partial class AcceleratorModuleComponent : BaseModuleComponent
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float OldFireRate;
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@@ -0,0 +1,9 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.WeaponModules;
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[RegisterComponent, NetworkedComponent]
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public partial class BaseModuleComponent : Component
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{
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}
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@@ -4,6 +4,6 @@
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class FlameHiderModuleComponent : WeaponModulesComponent
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public sealed partial class FlameHiderModuleComponent : BaseModuleComponent
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{
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}
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@@ -4,7 +4,7 @@
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class LaserModuleComponent : WeaponModulesComponent
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public sealed partial class LaserModuleComponent : BaseModuleComponent
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{
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}
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@@ -4,7 +4,7 @@
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/// LightModuleComponent
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/// </summary>
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[RegisterComponent]
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public sealed partial class LightModuleComponent : WeaponModulesComponent
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public sealed partial class LightModuleComponent : BaseModuleComponent
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled;
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@@ -6,11 +6,5 @@ public abstract class SharedWeaponModulesSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<WeaponModulesComponent, GunMuzzleFlashAttemptEvent>(OnMuzzleFlashEvent);
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}
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private void OnMuzzleFlashEvent(EntityUid weapon, WeaponModulesComponent component, ref GunMuzzleFlashAttemptEvent args)
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{
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args.Cancelled = component.UseEffect;
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}
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}
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@@ -6,7 +6,7 @@ namespace Content.Shared._White.WeaponModules;
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class SilencerModuleComponent : WeaponModulesComponent
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public sealed partial class SilencerModuleComponent : BaseModuleComponent
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public SoundSpecifier? OldSoundGunshot;
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