basemodulecomponent & sharedgunsystem

This commit is contained in:
CaYpeN1
2024-03-22 19:36:18 +05:00
parent 5f610860f5
commit 3dbd027b52
9 changed files with 89 additions and 65 deletions

View File

@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared._White.WeaponModules;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Administration.Logs;
@@ -476,6 +477,9 @@ public abstract partial class SharedGunSystem : EntitySystem
protected void MuzzleFlash(EntityUid gun, AmmoComponent component, EntityUid? user = null)
{
bool cancelled = TryComp<WeaponModulesComponent>(gun, out var weaponModulesComponent) && weaponModulesComponent.UseEffect;
if(cancelled) return;
var attemptEv = new GunMuzzleFlashAttemptEvent();
RaiseLocalEvent(gun, ref attemptEv);
if (attemptEv.Cancelled)

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@@ -4,7 +4,7 @@
/// This is used for...
/// </summary>
[RegisterComponent]
public sealed partial class AcceleratorModuleComponent : WeaponModulesComponent
public sealed partial class AcceleratorModuleComponent : BaseModuleComponent
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public float OldFireRate;

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@@ -0,0 +1,9 @@
using Robust.Shared.GameStates;
namespace Content.Shared._White.WeaponModules;
[RegisterComponent, NetworkedComponent]
public partial class BaseModuleComponent : Component
{
}

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@@ -4,6 +4,6 @@
/// This is used for...
/// </summary>
[RegisterComponent]
public sealed partial class FlameHiderModuleComponent : WeaponModulesComponent
public sealed partial class FlameHiderModuleComponent : BaseModuleComponent
{
}

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@@ -4,7 +4,7 @@
/// This is used for...
/// </summary>
[RegisterComponent]
public sealed partial class LaserModuleComponent : WeaponModulesComponent
public sealed partial class LaserModuleComponent : BaseModuleComponent
{
}

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@@ -4,7 +4,7 @@
/// LightModuleComponent
/// </summary>
[RegisterComponent]
public sealed partial class LightModuleComponent : WeaponModulesComponent
public sealed partial class LightModuleComponent : BaseModuleComponent
{
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled;

View File

@@ -6,11 +6,5 @@ public abstract class SharedWeaponModulesSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<WeaponModulesComponent, GunMuzzleFlashAttemptEvent>(OnMuzzleFlashEvent);
}
private void OnMuzzleFlashEvent(EntityUid weapon, WeaponModulesComponent component, ref GunMuzzleFlashAttemptEvent args)
{
args.Cancelled = component.UseEffect;
}
}

View File

@@ -6,7 +6,7 @@ namespace Content.Shared._White.WeaponModules;
/// This is used for...
/// </summary>
[RegisterComponent]
public sealed partial class SilencerModuleComponent : WeaponModulesComponent
public sealed partial class SilencerModuleComponent : BaseModuleComponent
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public SoundSpecifier? OldSoundGunshot;