Map Blueprint Save/Loading (#32)
* Change entry point to new system. * Map saving/loading works. * Cleans up old code. * Saving and Loading of blueprints works. * Saving and Loading of blueprints works. * Updated the nuget 'YamlDotNet' package to 4.3.0. * Submodules are trash
This commit is contained in:
@@ -47,12 +47,12 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="YamlDotNet">
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<HintPath>$(SolutionDir)packages\YamlDotNet.4.2.1\lib\net35\YamlDotNet.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)packages\OpenTK.3.0.0-pre\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="YamlDotNet, Version=4.3.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)packages\YamlDotNet.4.3.0\lib\net45\YamlDotNet.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EntryPoint.cs" />
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@@ -115,5 +115,8 @@
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<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'" />
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<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</Project>
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.Interfaces.GameObjects;
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@@ -19,7 +18,7 @@ using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Timers;
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using System.Diagnostics;
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using SS14.Shared.Interfaces.Timing;
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namespace Content.Server
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{
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@@ -84,13 +83,26 @@ namespace Content.Server
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base.Dispose();
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}
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private void HandleRunLevelChanged(object sender, RunLevelChangedEventArgs args)
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private static void HandleRunLevelChanged(object sender, RunLevelChangedEventArgs args)
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{
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switch (args.NewLevel)
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{
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case ServerRunLevel.PreGame:
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IoCManager.Resolve<IPlayerManager>().FallbackSpawnPoint = new LocalCoordinates(0, 0, GridId.DefaultGrid, new MapId(1));
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NewDemoGrid(new GridId(1), new MapId(1));
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var timing = IoCManager.Resolve<IGameTiming>();
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IoCManager.Resolve<IPlayerManager>().FallbackSpawnPoint = new LocalCoordinates(0, 0, GridId.DefaultGrid, new MapId(2));
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var mapLoader = IoCManager.Resolve<IMapLoader>();
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var mapMan = IoCManager.Resolve<IMapManager>();
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var startTime = timing.RealTime;
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{
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var newMap = mapMan.CreateMap(new MapId(2));
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mapLoader.LoadBlueprint(newMap, new GridId(4), "Maps/Demo/DemoGrid.yaml");
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}
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var timeSpan = timing.RealTime - startTime;
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Logger.Info($"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Round loaded!");
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break;
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@@ -152,39 +164,5 @@ namespace Content.Server
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break;
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}
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}
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//TODO: This whole method should be removed once file loading/saving works, and replaced with a 'Demo' map.
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/// <summary>
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/// Generates 'Demo' grid and inserts it into the map manager.
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/// </summary>
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private void NewDemoGrid(GridId gridId, MapId mapId)
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var defManager = IoCManager.Resolve<ITileDefinitionManager>();
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mapManager.SuppressOnTileChanged = true;
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Logger.Log("Cannot find map. Generating blank map.", LogLevel.Warning);
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var floor = defManager["Floor"].TileId;
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Debug.Assert(floor > 0);
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var map = mapManager.CreateMap(mapId);
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var grid = map.CreateGrid(gridId);
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for (var y = -32; y <= 32; ++y)
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{
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for (var x = -32; x <= 32; ++x)
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{
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grid.SetTile(new LocalCoordinates(x, y, gridId, mapId), new Tile(floor));
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}
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}
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// load entities
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IoCManager.Resolve<IMapLoader>().Load(_server.MapName, map);
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mapManager.SuppressOnTileChanged = false;
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}
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}
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}
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11
Content.Server/app.config
Normal file
11
Content.Server/app.config
Normal file
@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="ICSharpCode.SharpZipLib" publicKeyToken="1b03e6acf1164f73" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-0.86.0.518" newVersion="0.86.0.518" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="OpenTK" version="3.0.0-pre" targetFramework="net451" />
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<package id="YamlDotNet" version="4.2.1" targetFramework="net451" />
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<package id="System.ValueTuple" version="4.3.1" targetFramework="net451" />
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</packages>
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<package id="YamlDotNet" version="4.3.0" targetFramework="net451" />
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</packages>
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