Revs (the spooky ones) (#9842)
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36
Content.Client/Revenant/RevenantSystem.cs
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36
Content.Client/Revenant/RevenantSystem.cs
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using Content.Shared.Revenant;
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using Robust.Client.GameObjects;
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namespace Content.Client.Revenant;
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public sealed class RevenantSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RevenantComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(EntityUid uid, RevenantComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (args.Component.TryGetData(RevenantVisuals.Harvesting, out bool harvesting) && harvesting)
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{
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args.Sprite.LayerSetState(0, component.HarvestingState);
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}
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else if (args.Component.TryGetData(RevenantVisuals.Stunned, out bool stunned) && stunned)
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{
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args.Sprite.LayerSetState(0, component.StunnedState);
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}
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else if (args.Component.TryGetData(RevenantVisuals.Corporeal, out bool corporeal))
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{
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if (corporeal)
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args.Sprite.LayerSetState(0, component.CorporealState);
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else
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args.Sprite.LayerSetState(0, component.State);
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}
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}
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}
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