Revs (the spooky ones) (#9842)
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71
Content.Server/Revenant/EntitySystems/EssenceSystem.cs
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71
Content.Server/Revenant/EntitySystems/EssenceSystem.cs
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using Content.Server.Mind.Components;
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using Content.Shared.Examine;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Revenant.EntitySystems;
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/// <summary>
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/// Attached to entities when a revenant drains them in order to
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/// manage their essence.
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/// </summary>
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public sealed class EssenceSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EssenceComponent, ComponentStartup>(UpdateEssenceAmount);
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SubscribeLocalEvent<EssenceComponent, MobStateChangedEvent>(UpdateEssenceAmount);
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SubscribeLocalEvent<EssenceComponent, MindAddedMessage>(UpdateEssenceAmount);
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SubscribeLocalEvent<EssenceComponent, MindRemovedMessage>(UpdateEssenceAmount);
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SubscribeLocalEvent<EssenceComponent, ExaminedEvent>(OnExamine);
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}
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private void OnExamine(EntityUid uid, EssenceComponent component, ExaminedEvent args)
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{
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if (!component.SearchComplete || !HasComp<RevenantComponent>(args.Examiner))
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return;
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string message;
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switch (component.EssenceAmount)
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{
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case <= 45:
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message = "revenant-soul-yield-low";
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break;
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case >= 90:
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message = "revenant-soul-yield-high";
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break;
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default:
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message = "revenant-soul-yield-average";
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break;
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}
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args.PushMarkup(Loc.GetString(message, ("target", uid)));
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}
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private void UpdateEssenceAmount(EntityUid uid, EssenceComponent component, EntityEventArgs args)
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{
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if (!TryComp<MobStateComponent>(uid, out var mob))
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return;
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switch (mob.CurrentState)
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{
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case DamageState.Alive:
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if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
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component.EssenceAmount = _random.NextFloat(75f, 100f);
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else
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component.EssenceAmount = _random.NextFloat(45f, 70f);
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break;
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case DamageState.Critical:
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component.EssenceAmount = _random.NextFloat(35f, 50f);
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break;
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case DamageState.Dead:
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component.EssenceAmount = _random.NextFloat(15f, 20f);
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break;
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}
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}
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}
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