Revs (the spooky ones) (#9842)
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Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
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Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
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- type: entity
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id: MobRevenant
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name: revenant
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description: A spooky ghostie.
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components:
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- type: Mind
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- type: InputMover
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- type: MobMover
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- type: Input
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context: "ghost"
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- type: MovementSpeedModifier
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baseWalkSpeed: 6
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baseSprintSpeed: 6
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- type: Sprite
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noRot: true
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drawdepth: Ghosts
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netsync: false
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sprite: Mobs/Ghosts/revenant.rsi
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layers:
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- state: active
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- type: Clickable
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- type: StatusEffects
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allowed:
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- Stun
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- Corporeal
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- type: InteractionOutline
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.40
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mass: 40
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mask:
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- GhostImpassable
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- type: HeatResistance
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- type: MovementIgnoreGravity
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- type: Damageable
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damageContainer: Biological
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- type: Appearance
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- type: Examiner
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- type: NoSlip
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- type: Actions
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- type: Eye
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drawFov: false
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- type: DoAfter
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- type: Alerts
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- type: NameIdentifier
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group: GenericNumber
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Revenant
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description: You are a Revenant. Use your powers to harvest souls and unleash chaos upon the crew. Unlock new abilities with the essence you harvest.
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rules: You are an antagonist, harvest, defile, and drive the crew insane.
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- type: Revenant
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- type: PointLight
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color: MediumPurple
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radius: 1.5
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softness: 0.75
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- type: UserInterface
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interfaces:
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- key: enum.RevenantUiKey.Key
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type: RevenantBoundUserInterface
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- type: MobState
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- type: Visibility
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layer: 2 #ghost vis layer
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- type: entity
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parent: BaseItem
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id: RevenantEctoplasm
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name: ectoplasm
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description: A weird bit of goo. You probably shouldn't leave it lying around like this.
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noSpawn: true
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components:
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- type: Sprite
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noRot: true
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netsync: false
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sprite: Mobs/Ghosts/revenant.rsi
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layers:
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- state: ectoplasm
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- type: Eye
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 5
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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ignoreResistances: true
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damage:
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types:
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Blunt: 5
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