Converted FireExtinguisherVisualizer to generic visualizer (#10058)
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@@ -1,40 +0,0 @@
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using Content.Shared.Extinguisher;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Extinguisher
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{
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[UsedImplicitly]
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public sealed class FireExtinguisherVisualizer : AppearanceVisualizer
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{
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[DataField("safety_on_state")]
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private string? _safetyOnState;
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[DataField("safety_off_state")]
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private string? _safetyOffState;
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<bool>(FireExtinguisherVisuals.Safety, out var safety))
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{
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SetSafety(component, safety);
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}
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}
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private void SetSafety(AppearanceComponent component, bool safety)
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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sprite.LayerSetState(FireExtinguisherVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
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}
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}
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public enum FireExtinguisherVisualLayers : byte
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{
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Base
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}
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}
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