Remove server-side sprite references from botany system (#15886)
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@@ -11,12 +11,6 @@ public sealed partial class BotanySystem
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if (!TryGetSeed(produce, out var seed))
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return;
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if (TryComp(uid, out SpriteComponent? sprite))
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{
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sprite.LayerSetRSI(0, seed.PlantRsi);
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sprite.LayerSetState(0, seed.PlantIconState);
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}
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var solutionContainer = _solutionContainerSystem.EnsureSolution(uid, produce.SolutionName);
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solutionContainer.RemoveAllSolution();
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@@ -99,13 +99,6 @@ public sealed partial class BotanySystem : EntitySystem
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var seedComp = EnsureComp<SeedComponent>(seed);
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seedComp.Seed = proto;
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if (TryComp(seed, out SpriteComponent? sprite))
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{
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// TODO visualizer
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// SeedPrototype state will always be seed. Blame the spriter if that's not the case!
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sprite.LayerSetSprite(0, new SpriteSpecifier.Rsi(proto.PlantRsi, "seed"));
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}
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var name = Loc.GetString(proto.Name);
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var noun = Loc.GetString(proto.Noun);
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var val = Loc.GetString("botany-seed-packet-name", ("seedName", name), ("seedNoun", noun));
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