Make some damage sources not cancel do afters (#24635)
- poison chemicals (HealthChange effect) - being on fire - guardians transferring damage to owner
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@@ -262,7 +262,11 @@ namespace Content.Server.Guardian
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if (args.DamageDelta == null || component.Host == null || component.DamageShare > 0)
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return;
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_damageSystem.TryChangeDamage(component.Host, args.DamageDelta * component.DamageShare, origin: args.Origin);
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_damageSystem.TryChangeDamage(
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component.Host,
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args.DamageDelta * component.DamageShare,
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origin: args.Origin,
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interruptsDoAfters: false);
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_popupSystem.PopupEntity(Loc.GetString("guardian-entity-taking-damage"), component.Host.Value, component.Host.Value);
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}
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