whoops.
This commit is contained in:
@@ -95,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
|
||||
private void RotateEvent(RotateEvent ev)
|
||||
{
|
||||
if (!_rotateAirBlocked || ev.Sender != Owner || ev.NewRotation == ev.OldRotation)
|
||||
if (!_rotateAirBlocked || ev.Sender != Owner || ev.NewRotation == ev.OldRotation || AirBlockedDirection == AtmosDirection.Invalid)
|
||||
return;
|
||||
|
||||
var diff = ev.NewRotation - ev.OldRotation;
|
||||
@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
// When we make multiZ atmos, special case this.
|
||||
for (int i = 0; i < Atmospherics.Directions; i++)
|
||||
{
|
||||
var direction = (AtmosDirection) i;
|
||||
var direction = (AtmosDirection) (1 << i);
|
||||
if (!AirBlockedDirection.HasFlag(direction)) continue;
|
||||
var angle = direction.ToAngle();
|
||||
angle += diff;
|
||||
|
||||
Reference in New Issue
Block a user