Truncate melee wide swings (#16242)

This commit is contained in:
metalgearsloth
2023-05-08 17:46:26 +10:00
committed by GitHub
parent 211ba8c7bd
commit 3ed58be49c
3 changed files with 34 additions and 19 deletions

View File

@@ -101,11 +101,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (MapManager.TryFindGridAt(mousePos, out var grid))
{
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, TransformSystem, EntityManager);
}
else
{
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
}
if (_stateManager.CurrentState is GameplayStateBase screen)
@@ -136,11 +136,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (MapManager.TryFindGridAt(mousePos, out var grid))
{
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, TransformSystem, EntityManager);
}
else
{
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
}
ClientHeavyAttack(entity, coordinates, weaponUid, weapon);
@@ -177,11 +177,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (MapManager.TryFindGridAt(mousePos, out var grid))
{
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(grid.Owner, mousePos, TransformSystem, EntityManager);
}
else
{
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, _transform, EntityManager);
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
}
EntityUid? target = null;
@@ -252,22 +252,25 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
private void ClientHeavyAttack(EntityUid user, EntityCoordinates coordinates, EntityUid meleeUid, MeleeWeaponComponent component)
{
// Only run on first prediction to avoid the potential raycast entities changing.
if (!TryComp<TransformComponent>(user, out var userXform) || !Timing.IsFirstTimePredicted)
if (!TryComp<TransformComponent>(user, out var userXform) ||
!Timing.IsFirstTimePredicted)
{
return;
}
var targetMap = coordinates.ToMap(EntityManager, _transform);
var targetMap = coordinates.ToMap(EntityManager, TransformSystem);
if (targetMap.MapId != userXform.MapID)
return;
var userPos = _transform.GetWorldPosition(userXform);
var userPos = TransformSystem.GetWorldPosition(userXform);
var direction = targetMap.Position - userPos;
var distance = Math.Min(component.Range, direction.Length);
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
// Server will validate it with InRangeUnobstructed.
var entities = ArcRayCast(userPos, direction.ToWorldAngle(), component.Angle, distance, userXform.MapID, user);
RaisePredictiveEvent(new HeavyAttackEvent(meleeUid, entities.ToList(), coordinates));
var entities = ArcRayCast(userPos, direction.ToWorldAngle(), component.Angle, distance, userXform.MapID, user).ToList();
RaisePredictiveEvent(new HeavyAttackEvent(meleeUid, entities.GetRange(0, Math.Min(MaxTargets, entities.Count)), coordinates));
}
protected override void Popup(string message, EntityUid? uid, EntityUid? user)