diff --git a/Content.Client/UserInterface/CharacterSetupGui.cs b/Content.Client/UserInterface/CharacterSetupGui.cs index 910df07ad4..3f4291deeb 100644 --- a/Content.Client/UserInterface/CharacterSetupGui.cs +++ b/Content.Client/UserInterface/CharacterSetupGui.cs @@ -141,6 +141,7 @@ namespace Content.Client.UserInterface { preferencesManager.CreateCharacter(HumanoidCharacterProfile.Default()); UpdateUI(); + args.Event.Handle(); }; hBox.AddChild(new PanelContainer @@ -179,13 +180,14 @@ namespace Content.Client.UserInterface _charactersVBox.AddChild(characterPickerButton); var characterIndexCopy = characterIndex; - characterPickerButton.ActualButton.OnPressed += args => + characterPickerButton.OnPressed += args => { _humanoidProfileEditor.Profile = (HumanoidCharacterProfile) character; _humanoidProfileEditor.CharacterSlot = characterIndexCopy; _humanoidProfileEditor.UpdateControls(); _preferencesManager.SelectCharacter(character); UpdateUI(); + args.Event.Handle(); }; characterIndex++; } @@ -195,9 +197,8 @@ namespace Content.Client.UserInterface _charactersVBox.AddChild(_createNewCharacterButton); } - private class CharacterPickerButton : Control + private class CharacterPickerButton : ContainerButton { - public readonly Button ActualButton; private IEntity _previewDummy; public CharacterPickerButton( @@ -206,6 +207,10 @@ namespace Content.Client.UserInterface ButtonGroup group, ICharacterProfile profile) { + AddStyleClass(StyleClassButton); + ToggleMode = true; + Group = group; + _previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace); _previewDummy.GetComponent().UpdateFromProfile(profile); var humanoid = profile as HumanoidCharacterProfile; @@ -216,16 +221,8 @@ namespace Content.Client.UserInterface var isSelectedCharacter = profile == preferencesManager.Preferences.SelectedCharacter; - ActualButton = new Button - { - SizeFlagsHorizontal = SizeFlags.FillExpand, - SizeFlagsVertical = SizeFlags.FillExpand, - ToggleMode = true, - Group = group - }; if (isSelectedCharacter) - ActualButton.Pressed = true; - AddChild(ActualButton); + Pressed = true; var view = new SpriteView {