More IoC constructor removal
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@@ -14,12 +14,13 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using System;
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions.Actions
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namespace Content.Server.Actions.Actions
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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[DataDefinition]
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[DataDefinition]
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public class ScreamAction : IInstantAction
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public class ScreamAction : IInstantAction, ISerializationHooks
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{
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{
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private const float Variation = 0.125f;
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private const float Variation = 0.125f;
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private const float Volume = 4f;
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private const float Volume = 4f;
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@@ -33,7 +34,7 @@ namespace Content.Server.Actions.Actions
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/// seconds
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/// seconds
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[DataField("cooldown")] private float _cooldown = 10;
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[DataField("cooldown")] private float _cooldown = 10;
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public ScreamAction()
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void ISerializationHooks.AfterDeserialization()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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}
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}
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@@ -11,6 +11,7 @@ using Content.Shared.MobState;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -18,7 +19,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Behavior
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namespace Content.Server.Body.Behavior
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{
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{
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[DataDefinition]
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[DataDefinition]
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public class LungBehavior : MechanismBehavior
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public class LungBehavior : MechanismBehavior, ISerializationHooks
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{
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -44,7 +45,7 @@ namespace Content.Server.Body.Behavior
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[ViewVariables]
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[ViewVariables]
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public float CycleDelay { get; set; } = 2;
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public float CycleDelay { get; set; } = 2;
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public LungBehavior()
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void ISerializationHooks.AfterDeserialization()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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}
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}
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@@ -5,17 +5,18 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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namespace Content.Server.Construction.Completions
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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[DataDefinition]
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[DataDefinition]
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public class VisualizerDataInt : IGraphAction
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public class VisualizerDataInt : IGraphAction, ISerializationHooks
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{
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{
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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public VisualizerDataInt()
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void ISerializationHooks.AfterDeserialization()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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}
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}
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@@ -5,6 +5,7 @@ using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Conditions
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namespace Content.Server.Construction.Conditions
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@@ -14,12 +15,12 @@ namespace Content.Server.Construction.Conditions
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/// </summary>
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/// </summary>
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[UsedImplicitly]
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[UsedImplicitly]
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[DataDefinition]
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[DataDefinition]
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public class ComponentInTile : IGraphCondition
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public class ComponentInTile : IGraphCondition, ISerializationHooks
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{
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public ComponentInTile()
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void ISerializationHooks.AfterDeserialization()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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}
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}
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